I’m a principal-level software engineer and cofounder who has spent the last decade building and scaling a SaaS platform from the ground up. My work has focused on backend systems, performance, and product architecture—taking systems from early prototypes to production workloads supporting thousands of users and millions of transactions. I enjoy solving real-world problems under constraints: scaling systems, improving reliability, and building pragmatic solutions that actually ship. Before that, I worked at Electronic Arts building performance-critical games and systems in C/C++ across multiple major titles.
Featured work

Undead (unfinished)

NCAA Football Video Highlights
New to CoTrain?
Whether you want to hire or get hired.
I’m a principal-level software engineer and cofounder who has spent the last decade building and scaling a SaaS platform from the ground up. My work has focused on backend systems, performance, and product architecture—taking systems from early prototypes to production workloads supporting thousands of users and millions of transactions. I enjoy solving real-world problems under constraints: scaling systems, improving reliability, and building pragmatic solutions that actually ship. Before that, I worked at Electronic Arts building performance-critical games and systems in C/C++ across multiple major titles.
Featured work

Undead (unfinished)

NCAA Football Video Highlights
New to CoTrain?
Whether you want to hire or get hired.